WASD - Movement

Shift - Sprint (On ground or in air)

Space - Jump/Double-Jump (Hold to jump higher)

F - Set Ship as Checkpoint

Star-Crossed is a Super Meat Boy style platformer set in space made in 72 hours. This was my second Ludum Dare, and the second time I worked on the project solo. Overall I'm really happy with what I got done, even though I found out a platformer with rotation doesn't lead to as many fun mechanics as I would have hoped. I hope everyone had a great weekend and thank you so much for taking the time to play!

CHANGELOG 4/25/17:

- Updated some platforms that could potentially cause the player to fall into a planet

- Fixed Boss move AI, move counter issues and rng could make the encounter last longer than it should

- Updated Boss Swipe Move speed from 25 to 20. Initial speed was too fast according to some early playtesters

- Fixed issue with end credits not being displayed... Would you believe this was an issue with my player prefab not having it's collider set to is_trigger.....